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Computers & Technology

Shaders Unchained: Writing Powerful Shaders for Every Platform

By Kenwright

Master the art and science of writing high-performance, portable shaders for graphics and compute across all major modern APIs.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the fundamental mathematics and algorithms that power modern shaders.
  • Learn the syntax and quirks of major shading languages: HLSL, GLSL, MSL, and WGSL.
  • Develop strategies for writing portable and performant shader code across different APIs.

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Catalogue reference: d0c064a3a3d220d5

INSIDE THE BOOK

About this book

This book is a comprehensive guide to shader programming in the modern era. It starts with the core mathematical and algorithmic concepts behind shaders and then dives into practical implementation across different shading languages and platforms (HLSL, GLSL, MSL, WGSL). You'll learn how to write shaders that are not only powerful and visually stunning but also efficient and portable, enabling you to target OpenGL, Vulkan, DirectX, Metal, and WebGPU from a solid foundation of knowledge.

From the publisher’s description

  • Understand the fundamental mathematics and algorithms that power modern shaders.
  • Learn the syntax and quirks of major shading languages: HLSL, GLSL, MSL, and WGSL.
  • Develop strategies for writing portable and performant shader code across different APIs.
  • Create advanced visual effects and leverage GPU compute for non-graphics tasks.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Clear, thorough, and genuinely useful

A superb guide. The examples are small but complete.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. An easy five stars from me. I look forward to whatever the author writes next.

Jessica KingSoftware engineer · Amsterdam, NL
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review4

Almost excellent

I got a lot out of this, even if a few sections felt rushed.

I came to this book already familiar with the basics, and it still had plenty to offer. I particularly liked the way the author builds up from simple cases before introducing the harder material. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Isabella WatsonTechnical editor · Cape Town, ZA
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review4

Recommended, with a caveat

Strong content, uneven pacing. I would still recommend it.

This is the third book I have read on computer graphics this year, and it is comfortably the best of them. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The explanations are careful without being condescending, which is a difficult balance to strike. The book rewards careful reading. Skimming it would be a mistake. Solid, and I would buy another book from this author without hesitation.

Ahmed HillBackend developer · Paris, FR
Shaders Unchained: Writing Powerful Shaders for Every Platform

BEYOND THE BOOKSHELF

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hnrss.org

Why I Am a Programmer

Article URL: https://www.alfie.wtf/programming/why-i-am-a-programmer.html Comments URL: https://news.ycombinator.com/item?id=50235017 Points: 224 # Comments: 67

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