Wet Days / THE CATALOGUE
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Books
Kenwright
WGSL Fundamentals (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
Special Effects Programming with WebGPU (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
Ray-Tracing with Vulkan - Owners' Workshop Manual - Computer Programming (Beginners Onwards) (Paperback) provides a fresh and engaging entry poi…
↳ Master practical coding skills.
Books
Kenwright
WebGPU Gone Wrong (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders (Paperback) provides a fresh and engaging entry point into…
↳ Master practical coding skills.
Books
Kenwright
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers provides a fresh and engaging entry point into one of the…
↳ Master practical coding skills.
Books
Kenwright
Real-Time Ray-Tracing with Vulkan for the Impatient provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
↳ Master practical coding skills.
Books
Kenwright
WebGPU Development Pixels: Shader Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern…
↳ Master practical coding skills.
Computers & Technology
Kenwright
Your definitive guide to the WebGPU API and WGSL shading language for modern, high-performance graphics and compute on the web.
↳ Gain a thorough understanding of the WebGPU API and pipeline.
Computer Graphics
Kenwright
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
↳ Gain a deep understanding of DirectX 12 and HLSL.
GPU Computing
Kenwright
A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.
↳ Learn how to use WebGL for non‑graphical GPU computation.
A little rain.
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