Computer Graphics
DirectX+HLSL/Graphics/Compute All-in-One
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
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322 books matching “Shader Development”
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A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.
Learn how to use WebGL for non‑graphical GPU computation.
Choose something you want to settle into, without setting a finishing deadline.