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Game Engineering

Game Engineering (Paperback)

By Kenwright

A deep, practical guide to the systems and architecture that power modern games.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn the core principles of game engine architecture.
  • Understand how systems interact in real‑time environments.
  • Improve performance and scalability in your projects.

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Catalogue reference: fa0c7d988df97baf

INSIDE THE BOOK

About this book

Game Engineering provides a comprehensive look at the technical backbone of game development. Covering architecture patterns, engine components, data flow, performance optimization, and real‑world engineering workflows, the book helps developers understand how to build scalable, maintainable, and efficient game systems. It bridges the gap between theory and practice, offering insights that benefit both aspiring engineers and experienced developers looking to refine their craft.

From the publisher’s description

  • Learn the core principles of game engine architecture.
  • Understand how systems interact in real‑time environments.
  • Improve performance and scalability in your projects.
  • Gain practical engineering insights used in modern game development.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Excellent from start to finish

A superb guide. The examples are small but complete.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. One of those books that pays for itself within the first few chapters. Highly recommended.

Nadia BennettIndie game developer · Amsterdam, NL
Game Engineering
Reader review4

An enjoyable and informative read

Well worth picking up if you already have the basics.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Recommended, with the caveat that it is not a gentle introduction.

Noah BellMachine learning engineer · Austin, TX
Game Engineering
Reader review4

Strong content, uneven pacing

Well worth picking up if you already have the basics.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The balance between theory and practice is well judged; neither side dominates. Good value for the price and worth the time it takes to work through properly.

Ava BaileySelf-taught developer · Barcelona, ES
Game Engineering

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